Tuesday 25 October 2011

Millennium Falcon

For the last piece of my design models I decided to create the Millennium Falcon.

For the Body of my design I started with a Chamfer Cylinder. I used the Extrude tool at the polygon level to create the line inside. For the top shape I moved the middle vertexes with the Move tool. I selected 1/4 of the top back polygons and used the Bevel tool to add higher values and the Extrude tool for the front polygons to lower their values.

 To create the front of the ship I used 2 boxes. With the Move tool I created the shapes above and the Boolean tool to curve inside them. After that I duplicated the shape to get a symmetrical shape. 
 For the additional shapes I used the cone object type.
For the first object on the left I used the Extrude tool at the Edit Poly level. After that I selected the top cap polygon and used the Rotate and Move tool to get an angled shape. And Bevel tool for the end part.
For the middle shape I used the same techniques with the help of the Inset tool as well.
For the last shape I created a cone and with the Boolean tool I added some curve to it.
 For the bottom of the ship used the line object type. To get that above shape I had to model the vertexes and to use the Bezier and Corner Bezier tool. For the end part I used the Extrude modifier.
 To get a C shape I created a cylinder with 2 cap sides. I moved the vertexes in order to get a thin shape. I deleted the inside vertexes and using the Bridge tool at the edge mode I linked them.

In order to complete the bottom side of the ship I added 2 side "wings" using the box and cylinder object type. And the Boolean tool to curve inside the ship.


 And to add some extra features I added one sphere and with the help of the Pro Boolean tool some curves inside the model.

Thursday 20 October 2011

X Wing

My next designing model was the X Wing. For this ship I watched a tutorial on Youtube:  http://www.youtube.com/watch?v=QQVaMQOe16M





I started with a box. The using the Move tool I created the shape of the Body.
Using the Extrude, the Move, and the Scale tools I lengthened the Body. At the front of the ship I created an elongated shape, using the same methods.

For the wing I started with a cylinder object. From there I created 2 cap sides. I moved the first set of vertexes, that compose the cap circle, to the end of the cylinder and used the Extrude tool to curve the inside. After that with the first set of the circles vertexes selected I used the Extrude tool to curve another circle inside the cylinder. And the same tool, Extrude was very helpful when I created the slat inside the cylinder.
The same principles were used for the end part of the wing.


For the length of the wing I used a box to start with. After that I used the Edit Poly modifier to move me with the vertexes. And to get to curved shape I added some extra boxes. With the help of the Pro Boolean I created the final piece of the wing.


To get the glass effect I detached the polygons that formed the initial shape. With the help of the Inset tool I created another set of polygons. With those polygons created I deleted the ones that formed the inside shape.


And those were the methods and tools for creating the X Wing.

Saturday 15 October 2011

Tie Fighter

My second designing model was the Tie Fighter. For this design I studied the way that the wings were made.
That was my starting point. I created a line and used the Extrude modifier to create the shape that I needed. Later I found out that there was an easier way by using the cylinder object type and reducing the sides value to 6.


After the object was created I used the Extrude tool, at the polygon level in the Edit Poly modifier, to get the margin high.
To create slats that could unite the middle with the edges I used a box. I used the Extrude tool to get the needed high and just moved the vertexes to get a better shape. For the middle shape I duplicated the first line shape and removed the Edit Poly modifier. After I added another Edit Poly modifier and used the Bevel tool to get the needed object shape.


For the other side of the wing i used the same principle but here I had to add more things. First I used the Extrude tool to add another hexagon shape. I created a cylinder with more a lot of sides to get a round looking shape and I used the Align tool to set it to the middle of the hexagon.
The next step was to create a link between the wing and the body. This was obtained using a box for the base. Using the Extrude tool I deleted the front in order to add a rounded cylinder shape and moved the last vertexes, that compose the end of the object, more to the top. I added another box on top of the first one and used the Rotate tool to align them properly. For the box I used the Extrude tool again. When that object was created I used the Mirror tool to have an identical object to the bottom.


And that was it for the Wing.


For the Body I used a sphere. I created a circle and after that I used the Extrude Modifier to get a thicker shape. The Scale tool helped me to make the end of the line smaller and with the Inset tool to create another set of vertexes inside of the object. After that I used the Bevel tool to get the inside of the object corroded.


For the missile launchers I used a circle to start with and the Extrude and Bevel tools to get a good shape.


For the top of the sphere I created an Oil Tank object with more sides. To get the top corroded I used the Pro Boolean method with 4 Boxes.

 And these were all the tools and methods used for creating the Tie Fighter.

Wednesday 5 October 2011

Death Star

     My first design model was the Death Star. The design of this model was my first for the Star Wars models.

First I created a sphere. From there I selected the middle polygons using the Front View. After the polygons were selected I used the Extrude tool to get a line all around the sphere. Another way of selecting the polygons is to hold Shift and select a polygon, that implicit selects all the polygons in the middle row.
After that I created another sphere and I placed it into the first sphere. And using the Boolean tool I created my inside hole.

To get a better looking object I created a cylinder with 2 cap segments. I moved the second set of vertexes, that complete the inside circle, in a way that I could create a circle object. After that I selected all the polygons that form the inside circle and pressed the Delete key. Using the Bridge tool I joined together the edges that form inside part of my circle.


And Finally I placed the circle in the created hole and I got this object.

Saturday 1 October 2011

Designing a Castle


For the castle exercise I decided to search for an image to help me design my own version.


Here is a link to that picture: http://matikibeach.com/medieval-castles-parts-of-a-castle&page=11


I start with the tower because I think I was the most efficient way.I started with a box. In order to work very efficient I didn’t use any segments. But instead I used the Edit Poly method and at the polygon level I decided to Tessellate the top polygon a few times to get the desired amount of polygons. After that I used the Bevel tool plus the Cut tool to get the desired shape. But in order to get a realistic object I deleted some vertexes.
After the first tower was created I dragged another 3 objects to have a castle shape.I used the Move tool + holding down Shift to create a copy.

Between the towers I used a box to start the wall. I left 4 segments for the width section and 16 for the length. In order to get the top walls that surround the bottom wall I used the Extrude tool.

This is an image of the project so far. The 4 towers and a wall between them.

 In order to get a bigger tower I tried to drag the polygons that form the right side. After I duplicated the middle polygons.

 
The same technique I used for the final tower/castle.




 
In order to get the entrance door I modified a cylinder. I took down some sides and moved the vertexes I a way that it the margins look like a door and I used the Boolean tool to carve into the tower.
 
 And this is the final image...





Wednesday 28 September 2011

Steering Wheel + Chess Pieces Techinques

For these 2 exercises I read the notes from VLE.

For the Steering Wheel I used the Torus object type.
 
 With that created I tried to model a "steering wood bat". BY using the cone tool I created my shape.
 To get a better rounded shape I used the Chamfer tool at the edge level.
 To complete the Steering wheel I added a small torus and a sphere to the middle. To center them I used the Align tool.


In order to get the chess pieces object I had to read about the lathe tool.


First of all I created a place surface using the exact measurements of my Photoshop files. After I started with the lines. After I added the lines I looked closely in the front view to get the exact shape. But that shape had to be one half.



To complete the exercise I used the Lathe modifier with the Direction set to Y coordinate and the Align to the center.

Sunday 25 September 2011

Introduction

You are to produce a mood board, research board and storyboard. From your storyboard, you are expected to model at least three artefacts which will star in your sequence. You should also show three different specific modelling techniques, ie lathe, chamfer, boolean etc.




                  ASSIGNMENT 1


  For this part of the assignment I created several mood boards.
  The first ones were not so great. The looked more like posters.


After that I tried another approach. I decided to explain what is going to happen in the scene.




But after I received some feedback I decided to have another try.
After that I came up with this idea of a mood board. This images indicate what is going to happen in my scene. The background represents the space. The Tank represents the fight that is going to happen. The 2 planets represent the decor. The middle picture represents the passage way where Luke is going to fight the emperors force. The target is very suggestive in a way that with Lukes lucky shoot they win that battle. And finally the explosion in the last image doesn't need any words.